Medical supplies

  There are two kind of medical supplies:
First the instant stimpacks and second the enhancers. The instant stimpacks everybody can use - for the enhancers you need special abilities.

 
 

Instant Stimpacks

  Instant Stimpacks allows anyone to heal themself. To use it, double click on the stimpack. Alternately, ou can put the stimpack in your toolbar then hit the quick-key that corresponds to your medicine. Stimpacks have a reuse time before they can be used again sucessfully.
There are 4 types of Stimpacks:
for everybody: Instant Stim Pack A heals up to 181 with 9 uses and cost about 100-600 creds
Minimum-CL 15: Instant Stim Pack B heals up to 338 with 12 uses and cost about 1000 creds
Minimum-CL 35: Instant Stim Pack C heals up to 787 with 15 uses and cost about 1500 creds
Minimum-CL 60: Instant Stim Pack D heals up to 1150 with 20 uses and cost about 3500 creds.

  Stim A Stim B Stim C Stim D
 
 

Enhancer

  Enhancers can't be used by anybody - you need special abilities for them. So they are only usefull for medical professions.
 
  Bacta Toss Enhancer Use this item to execute an improved version of the /bactaToss command. You must already have earned the /bactaToss ability to use this item
This raise the healed hitpoints. Depend on the stats price vary from 28.7-41k.
 
  Stabilizer Enhancer Use this item to execute an improved version of the /stabilizers command. You must already have earned the /stabilizers ability to use this item
Still nobody found out what it does, the price is 14.7k if you want to try.
 
  Nutrient Injection Enhancer Use this item to execute an improved version of the /nutrientInjection command. You must already have earned the /nutrientInjection ability to use this item
This raise the duration of the health buff, cost is 28.7-41k.
 
  Bacta Spray Enhancer Use this item to execute an improved version of the /bactaSpray command. You must already have earned the /bactaSpray ability to use this item
This raise the healed hitpoints. Depend on the stats price vary from 10.5-15k.
 
  Bacta Infusion Enhancer Use this item to execute an improved version of the /bactaInfusion command. You must already have earned the /bactaInfusion ability to use this item
This raise the healed hitpoints. Depend on the stats price vary from 10-15k.
 
  Bacta Jab Enhancer Use this item to execute an improved version of the /bactaJab command. You must already have earned the /bactaJab ability to use this item
This raise the healed hitpoints. Depend on the stats price vary from 33.6-48k.
 
  Endorphine Injection Enhancer Use this item to execute an improved version of the /Endorphine Injection command. You must already have earned the /EndorphineInjection ability to use this item
This raise the duration of the Action buff, cost is 33.6-48k.
 
  NeuroToxin Enhancer Use this item to execute an improved version of the /neuroToxin command. You must already have earned the /neuroToxin ability to use this item
This raise the damage of the DOT, cost is 12.6-18k.
 
  Deuterium Toss Enhancer Use this item to execute an improved version of the /deuteriumToss command. You must already have earned the /deuteriumToss ability to use this item
This raise the damage of the DOT, cost is 18.2-26k.
 
  Disinfectant Enhancer Use this item to execute an improved version of the /disinfect command. You must already have earned the /disinfect ability to use this item
Still nobody found out what it does, the price is 14k if you want to try.
 
  Thyroid Rupture Enhancer Use this item to execute an improved version of the /thyroidRupture command. You must already have earned the /thyroidRupture ability to use this item
This raise the duration of the debuff, cost is 17-25k.
 
  Traumatize Enhancer Use this item to execute an improved version of the /traumatize command. You must already have earned the /traumatize ability to use this item
This raise the duration of the debuff, cost is 17-25k.
 
 


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