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Medical supplies |
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| There are two kind of medical supplies: First the instant stimpacks and second the enhancers. The instant stimpacks everybody can use - for the enhancers you need special abilities. |
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Instant Stimpacks |
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| Instant Stimpacks allows anyone to heal themself. To use it, double click on the stimpack. Alternately, ou can put the stimpack in your toolbar then hit the quick-key that corresponds to your medicine. Stimpacks have a reuse time before they can be used again sucessfully. There are 4 types of Stimpacks: for everybody: Instant Stim Pack A heals up to 181 with 9 uses and cost about 100-600 creds Minimum-CL 15: Instant Stim Pack B heals up to 338 with 12 uses and cost about 1000 creds Minimum-CL 35: Instant Stim Pack C heals up to 787 with 15 uses and cost about 1500 creds Minimum-CL 60: Instant Stim Pack D heals up to 1150 with 20 uses and cost about 3500 creds. | ||||
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Enhancer |
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| Enhancers can't be used by anybody - you need special abilities for them. So they are only usefull for medical professions. |
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Bacta Toss Enhancer
Use this item to execute an improved version of the /bactaToss command. You must already have earned the /bactaToss ability to use this item This raise the healed hitpoints. Depend on the stats price vary from 28.7-41k. |
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Stabilizer Enhancer
Use this item to execute an improved version of the /stabilizers command. You must already have earned the /stabilizers ability to use this item Still nobody found out what it does, the price is 14.7k if you want to try. |
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Nutrient Injection Enhancer
Use this item to execute an improved version of the /nutrientInjection command. You must already have earned the /nutrientInjection ability to use this item This raise the duration of the health buff, cost is 28.7-41k. |
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Bacta Spray Enhancer
Use this item to execute an improved version of the /bactaSpray command. You must already have earned the /bactaSpray ability to use this item This raise the healed hitpoints. Depend on the stats price vary from 10.5-15k. |
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Bacta Infusion Enhancer
Use this item to execute an improved version of the /bactaInfusion command. You must already have earned the /bactaInfusion ability to use this item This raise the healed hitpoints. Depend on the stats price vary from 10-15k. |
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Bacta Jab Enhancer
Use this item to execute an improved version of the /bactaJab command. You must already have earned the /bactaJab ability to use this item This raise the healed hitpoints. Depend on the stats price vary from 33.6-48k. |
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Endorphine Injection Enhancer
Use this item to execute an improved version of the /Endorphine Injection command. You must already have earned the /EndorphineInjection ability to use this item This raise the duration of the Action buff, cost is 33.6-48k. |
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NeuroToxin Enhancer
Use this item to execute an improved version of the /neuroToxin command. You must already have earned the /neuroToxin ability to use this item This raise the damage of the DOT, cost is 12.6-18k. |
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Deuterium Toss Enhancer Use this item to execute an improved version of the /deuteriumToss command. You must already have earned the /deuteriumToss ability to use this item This raise the damage of the DOT, cost is 18.2-26k. |
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Disinfectant Enhancer
Use this item to execute an improved version of the /disinfect command. You must already have earned the /disinfect ability to use this item Still nobody found out what it does, the price is 14k if you want to try. |
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Thyroid Rupture Enhancer
Use this item to execute an improved version of the /thyroidRupture command. You must already have earned the /thyroidRupture ability to use this item This raise the duration of the debuff, cost is 17-25k. |
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Traumatize Enhancer
Use this item to execute an improved version of the /traumatize command. You must already have earned the /traumatize ability to use this item This raise the duration of the debuff, cost is 17-25k. |
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